On August 28th, Blizzard will release the pre-Mists of Pandaria content patch, 5.0.4. The changes rolled into this patch set the stage for Mists, including a revamp of talents and glyphs. If you’re raiding that week, things get could a bit bumpy as everyone adapts to those changes. While rogues are not the most affected class by any means, my goal with this post is to help other stabby types prepare for the changes coming and be ready to roll next Tuesday.
This guide will be focused on Assassination rogues for the most part. For the Combat perspective, check out Sinnaabun of Accession Guild’s guide.
First, let’s look at things to do to prepare:
Sell (or Buy!) Poisons. These won’t be needed come 5.0.4, so you’ll save some bag space. You may want to buy some, however, for nostalgia purposes (thanks to Perculia for tweeting this tip).
Reforge. You will want 7.5% in hit and 7.5% in expertise (~ 769 in each) since poisons are being moved to the melee hit table. It’s hard to say how the top-to-bottom stat priority will shake out, so for now, I’d aim for hitting those caps and then sticking with the current stat priorities (mastery, haste, crit, white hit).
Next let’s look at spec changes, specifically for Dragon Soul fights:
Level 45: Cheat Death if you’re worried about spike damage killing you (this will allow you to solo soak on Heroic Zon’ozz, although you’ll probably want to be on the boss), Elusiveness if there are heavy outgoing damage phases, Leeching Poison otherwise.
Level 60: Preparation is a very minor DPS cooldown because of the extra Vanish it gives you every five minutes. A reset of Cloak of Shadows, Evasion, and Dismantle are also potentially handy. Shadowstep will be nice on fights like Blackhorn and Madness where there is a lot of target switching.
Level 75: Prey on the Weak has its occasional uses.
All told, there are very few “interesting choices.” Color me underwhelmed.
Next, glyph changes:
Glyph of Vendetta is mandatory, if you’ll have 25+ seconds uninterrupted on your target.
Glyph of Sprint and Glyph of Feint are likely my two other choices here, unless something situational is called for. Glyph of Expose Armor could be useful depending on your raid comp (note: Expose Armor is now a combo point builder rather than a finisher, so although it’s still a DPS loss, it isn’t nearly as bad in Mists).
Glyph of Blurred Speed, Glyph of Safe Fall, and Glyph of Poisons are my choices here. Avoid Glyph of Tricks of the Trade in a raid setting. Your personal DPS loss is more than made up for by the DPS boost you give your tricks target.
Finally, rotation changes:
Tricks on cooldown; Feint when necessary (don’t spam). Note that both of these cost energy now. Tricks will still be a raid DPS boost; Feint will still help your healers. Be a good teammate and use them. One other note about Feint: it doesn’t require a target now, which is very helpful.
Vanish is now only a minor DPS cooldown, and only then if you use Shadow Focus for the free opener. When you “reopen,” I’m guessing a simple free Mutilate or Dispatch will be the best here, but Ambush may be better.
Cold Blood has gone away, which I’m perfectly okay with. Abilities you /macro and forget are pretty dumb, in my opinion. So take that out of your macros.
If you have any tips to share, or are doing something different, please post your take below!